

Personally didn't share it in case it would mess things up for others, but seems stable so far. Pos = pos x + camerapos x, (pos y) - floor(vel y) Victory quotes This character does not have any victory quotes, meaning it uses the screenpack's default.Anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) Palette Gallery This character does not have any palettes, instead using the palette of sprite 9000,0. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Icons encased in square brackets require the respective button(s) to be held down. Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config. It also often transforms when given the chance, so defeating Goku before he becomes too strong to manage is key to victory. If desired, + will revert Goku to his base form, unless he started the match as (Mastered) Ultra Instinct Goku. He can also charge up Power by holding down. Goku's AI is strong and loves to unleash combos whenever it can. Goku is a 7-button JUS-styled character with two punch/kick combo options using and and can fire a Ki blast using which consumes some Power. His Hypers are easy to use as they all use a single tap of Ⓧ or Ⓨ at 3 bars of power. While using Kaio-ken cannot kill Goku (he reverts out of it upon getting weak), MUI's life-drain will and if it is selected as his starting form, Goku is effectively timed as he cannot cancel it.Įvery one of his forms has 6 Specials and 1 Hyper Super Saiyan Blue's Hyper changes if Kaio-ken is active. However, as Goku relies on flinches to keep his combos going, Super Armored characters will slow down his damage, except his specials. True to Dragon Ball, few characters will be able to keep up with Goku's relentless attacks. His ability to charge power also makes it easy to unleash specials. Goku has fast combos that only get faster as he transforms, to the point where MUI's combos are nearly infinites, especially as Blue, UI and MUI can all easily teleport next to the opponent regardless of distance. For Mastered Ultra Instinct, only Ⓩ is pressed. Goku can even start the match in any form by pressing Ⓢ using palette modes Ⓐ for SS1, Ⓑ for SS2, Ⓒ for SS3, Ⓧ for God, Ⓨ for Blue, Ⓩ for Ultra Instinct. Goku has a total of 7 forms he can use, in order of strength: Super Saiyan, Super Saiyan 2, Super Saiyan 3, Super Saiyan God, Super Saiyan Blue, Ultra Instinct and Mastered Ultra Instinct, with his Base and Blue forms having Kaio-ken versions, which make him even stronger at the cost of draining his Life. Goku Z2 is a six-button character with a gameplay inspired by that of the Street Fighter series, as well as many others such as The King of Fighters, Marvel vs. Goku also has 6 entire Power bars, however he effectively has 3. 1.2.1 Specials 1.2.2 Hypers 1.3 Palette Gallery 1.4 Victory quotes. If desired, + Ⓢ will revert Goku to his base form, unless he started the match as (Mastered) Ultra Instinct Goku. Maybe make it a level 3 and a few more button combinations to make it more balanced though. I would like the Genkidama to do more damage though. Considered by some the best mugen character. His ai is not very hard and the controls are weird. He can also charge up Power by holding down Ⓢ. Goku high definition ( dbz ) by Xande Toskomics. Goku is a 7-button JUS-styled character with two punch/kick combo options using Ⓐ and Ⓑ and can fire a Ki blast using Ⓒ which consumes some Power.
